
Harbor
The port city where it all begins: docks, workshops, bars and a viaduct that never sleeps.

Captured in-gameDevelopment version
A port city, five regions and a story that begins at the docks.
The harbor, the streets and the stories coming to life. Watch previews of the game in development.
You arrived by ferry. Now you need to find your way.
Harbor is a handcrafted open world where every region has its own weather, traffic, police and people. Cross the bridge, climb the mountains, travel through the desert and head down to Brumal’s docks, always one step ahead of those coming to collect.
Discover the regionsOne continuous map, with no loading screens between regions. Every place has its own rhythm.

The port city where it all begins: docks, workshops, bars and a viaduct that never sleeps.

A snow-covered stone village, winding roads and nighttime descents without guardrails.

Straight highways, canyons and roadside towns where nobody asks questions.

The city of fog: elevated tracks, dark docks and a whole world beneath the streets.
An eighties-inspired beach in the southwest. A new landscape still in production.
Roadblocks, pursuits, patrol cars and a helicopter. Every wanted star changes how the city hunts you.
Street races, drag racing, hydraulic lowrider meets and a tuning workshop.
A campaign with its own cast and voice acting in Portuguese and English.
Traffic, firefighters, an amusement park, a radio host and wind bringing the world to life.
These images show the current version of the project. Environments and features may change before release.